ECTS - Creative Presentation in Digital Arts
Creative Presentation in Digital Arts (ART297) Course Detail
Course Name | Course Code | Season | Lecture Hours | Application Hours | Lab Hours | Credit | ECTS |
---|---|---|---|---|---|---|---|
Creative Presentation in Digital Arts | ART297 | Fall and Spring | 3 | 0 | 0 | 3 | 4 |
Pre-requisite Course(s) |
---|
N/A |
Course Language | English |
---|---|
Course Type | Elective Courses |
Course Level | Bachelor’s Degree (First Cycle) |
Mode of Delivery | Face To Face |
Learning and Teaching Strategies | Lecture, Discussion, Drill and Practice. |
Course Lecturer(s) |
|
Course Objectives | This course aims at providing an innovative approach to create a model of a product and making an animation used for tv, cinema and web based commercials and presentations. Besides having a general knowledge in 3D animation and modeling, learning scene editing of a 3d animation is one of the main goals. |
Course Learning Outcomes |
The students who succeeded in this course;
|
Course Content | 3D modeling techniques suitable for 3D product presentation, workflows of multiple software design, scene lighting render and animation settings, editing presentation animation, using render passes layers in compositing and color correction process. |
Weekly Subjects and Releated Preparation Studies
Week | Subjects | Preparation |
---|---|---|
1 | Definition of 3D modelling, learning the workflow, process in 3ds Max and Maxons Cinema 4D | |
2 | Choosing the product to model in 3D and animation based modelling techniques. | |
3 | Modelling process continues and retopolgy for texturing. | |
4 | Ways to create environment and scene for presentation and animation. | |
5 | UV texturing, UV map editing, material creating and settings. | |
6 | Finishing the texture material, scene and environment. | |
7 | Midterm | |
8 | Starting to create animation and ways to make animation more creative by using third party plugins. | |
9 | Camera movements and ways of trespassing between camera movements. | |
10 | Lights, kinds of lights, lights and shadows settings and using lights for making presentation more dramatic. | |
11 | Render settings, What is render pass, ways of rendering for production based editing. | |
12 | Softwares using for compositing. After Effects and Compositing. | |
13 | Logic of Sequence editing with render passes. Editing and professional workflow. | |
14 | Personal Project: Revision of the project and exporting the animation video with compositing. | |
15 | Personal Project: Submission of the project and critics. | |
16 | Final Evaluation |
Sources
Other Sources | 2. Autodesk. 3ds Max Yazılımı. https://www.autodesk.com.tr/products/3ds-max/overview |
---|---|
3. Adobe. Pt. https://www.allegorithmic.com/products/substance-painter | |
3. Etabek, H. D. (2017). Cinema 4D by Maxon. Abaküs Yayınevi. | |
4. Maxon. Cinema 4d. https://www.maxon.net/en/cinema-4d | |
5. Özsağlam, M. S. ve Bayraktar, C. (2012). 3ds Max. Seçkin Yayıncılık. |
Evaluation System
Requirements | Number | Percentage of Grade |
---|---|---|
Attendance/Participation | 15 | 10 |
Laboratory | - | - |
Application | - | - |
Field Work | - | - |
Special Course Internship | - | - |
Quizzes/Studio Critics | - | - |
Homework Assignments | 1 | 10 |
Presentation | - | - |
Project | 1 | 30 |
Report | - | - |
Seminar | - | - |
Midterms Exams/Midterms Jury | 1 | 20 |
Final Exam/Final Jury | 1 | 30 |
Toplam | 19 | 100 |
Percentage of Semester Work | 70 |
---|---|
Percentage of Final Work | 30 |
Total | 100 |
Course Category
Core Courses | X |
---|---|
Major Area Courses | |
Supportive Courses | |
Media and Managment Skills Courses | |
Transferable Skill Courses |
The Relation Between Course Learning Competencies and Program Qualifications
# | Program Qualifications / Competencies | Level of Contribution | ||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||
1 | Ability to know and apply basic concepts of mathematics and physics. | |||||
2 | Ability to know and apply basic electricity and electronic circuits concepts theoretically and practically. | |||||
3 | Ability to know computer structure, its data buses, and analog/ digital instruments of aircraft thoroughly. | |||||
4 | Ability to know materials and hardware of aircraft and use this knowledge in maintenance. | |||||
5 | Ability to install, troubleshoot, remove and replace, and test the full spectrum of avionics equipment. | |||||
6 | Ability to know and apply the standarts of maintenance, repair, and overhaul of aircraft electrical and electronic systems and components . | |||||
7 | Ability to use the techniques, skills, and modern maintenance tools necessary for avionic maintenance practice. | |||||
8 | Ability to work on multidisciplinary teams and have a skill of individual working. | |||||
9 | Ability to communicate effectively in multiple languages (English, Turkish etc.) in oral and written forms. | X | ||||
10 | Recognition of the need for, and an ability to engage in life-long learning; an ability to use information-seeking tools and to follow the improvements in science and technology. | X | ||||
11 | An understanding of professional and ethical responsibility. |
ECTS/Workload Table
Activities | Number | Duration (Hours) | Total Workload |
---|---|---|---|
Course Hours (Including Exam Week: 16 x Total Hours) | 16 | 3 | 48 |
Laboratory | |||
Application | |||
Special Course Internship | |||
Field Work | |||
Study Hours Out of Class | 5 | 2 | 10 |
Presentation/Seminar Prepration | |||
Project | 1 | 20 | 20 |
Report | |||
Homework Assignments | 1 | 5 | 5 |
Quizzes/Studio Critics | |||
Prepration of Midterm Exams/Midterm Jury | 1 | 7 | 7 |
Prepration of Final Exams/Final Jury | 1 | 10 | 10 |
Total Workload | 100 |