Go (HUM331) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Go HUM331 General Elective 3 0 0 3 4
Pre-requisite Course(s)
N/A
Course Language English
Course Type Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture, Discussion, Drill and Practice, Problem Solving.
Course Coordinator
Course Lecturer(s)
  • Staff
Course Assistants
Course Objectives Learning of the rules of Go game, theoretical information on the history, philosophy and ethics of Go, learning of Go strategy and techniques at beginner level, learning how to play a Go game from the beginning to the end.
Course Learning Outcomes The students who succeeded in this course;
  • - Acquire therotical information on the history, philosophy, and ethics of Go, - Learn how to play a Go game from the beginning to the end, - Make implications on the similarities between the events in life and the dynamics on the Go table, - Get experience on evaluating the cause and effect relationship and on strategic thinking.
Course Content General description of the game of Go, the rules of Go, the history of Go, Go culture and ethics, Go philosophy, Go in Turkey and in the rest of the world, the opening in Go, ingame strategies in Go.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 The description of Go
2 The history of Go, introduction to the rules of Go
3 The history of Go, enhancement of the rules
4 The history of Go, enhancement of the rules
5 The history of Go, enhancement of the rules
6 The philosophy of Go, enhancement of the rules
7 Go culture and ethics, enhancement of the rules
8 Go in Turkey and in the rest of the world, game practice
9 Go in Turkey and in the rest of the world, problem solving
10 I. Midterm
11 Go terms and concepts, game practice
12 Game opening, professional game commentary, problem solving
13 Game opening, game practiceon opening
14 Ingame strategies, game practice
15 Homework presentation
16 Ingame strategies, game practice, problem solving
17 Review
18 Final Exam

Sources

Course Book 1. - Bozulich, R. (2008) Go Kitabı: dünyanın en eski ve öğrenilmesi bir ömür süren strateji oyunu. Dharma Yayınları, 187 sf.
2. - Çakır, G. (2009) Yeni başlayanlar için Go. Beyaz Yayınları, 208 sf.
Other Sources 3. - http://www.goproblems.com/

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation - -
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 1 30
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 30
Final Exam/Final Jury 1 40
Toplam 3 100
Percentage of Semester Work
Percentage of Final Work 100
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Ability to know and apply basic concepts of mathematics and physics.
2 Ability to know and apply basic electricity and electronic circuits concepts theoretically and practically.
3 Ability to know computer structure, its data buses, and analog/ digital instruments of aircraft thoroughly.
4 Ability to know materials and hardware of aircraft and use this knowledge in maintenance.
5 Ability to install, troubleshoot, remove and replace, and test the full spectrum of avionics equipment.
6 Ability to know and apply the standarts of maintenance, repair, and overhaul of aircraft electrical and electronic systems and components .
7 Ability to use the techniques, skills, and modern maintenance tools necessary for avionic maintenance practice.
8 Ability to work on multidisciplinary teams and have a skill of individual working.
9 Ability to communicate effectively in multiple languages (English, Turkish etc.) in oral and written forms. X
10 Recognition of the need for, and an ability to engage in life-long learning; an ability to use information-seeking tools and to follow the improvements in science and technology. X
11 An understanding of professional and ethical responsibility.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 14 2 28
Presentation/Seminar Prepration
Project
Report
Homework Assignments 1 5 5
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 9 9
Prepration of Final Exams/Final Jury 1 15 15
Total Workload 105