Go (HUM330) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Go HUM330 General Elective 3 0 0 3 4
Pre-requisite Course(s)
N/A
Course Language Turkish
Course Type Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture, Discussion, Drill and Practice, Problem Solving.
Course Coordinator
Course Lecturer(s)
  • Staff
Course Assistants
Course Objectives Learning of the rules of Go game, theoretical information on the history, philosophy and ethics of Go, learning of Go strategy and techniques at beginner level, learning how to play a Go game from the beginning to the end.
Course Learning Outcomes The students who succeeded in this course;
  • - Acquire therotical information on the history, philosophy, and ethics of Go, - Learn how to play a Go game from the beginning to the end, - Make implications on the similarities between the events in life and the dynamics on the Go table, - Get experience on evaluating the cause and effect relationship and on strategic thinking.
Course Content General description of the game of Go, the rules of Go, the history of Go, Go culture and ethics, Go philosophy, Go in Turkey and in the rest of the world, the opening in Go, ingame strategies in Go.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 The description of Go
2 The history of Go, introduction to the rules of Go
3 The history of Go, enhancement of the rules
4 The philosophy of Go, enhancement of the rules
5 Go culture and ethics, enhancement of the rules
6 Go in Turkey and in the rest of the world, game practice
7 Go in Turkey and in the rest of the world, problem solving
8 Midterm
9 Go terms and concepts, game practice
10 Game opening, professional game commentary, problem solving
11 Game opening, game practiceon opening
12 Ingame strategies, game practice
13 Homework presentation
14 Ingame strategies, game practice, problem solving
15 Review
16 Final Exam

Sources

Course Book 1. Bozulich, R. (2008) Go Kitabı: Dünyanın en eski ve öğrenilmesi bir ömür süren strateji oyunu. Dharma Yayınları, 187 sf.
2. Çakır, G. (2009) Yenibaşlayanlariçin Go. Beyaz Yayınları, 208 sf
Other Sources 3. http://www.goproblems.com/

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation - -
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments - -
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 35
Final Exam/Final Jury 1 65
Toplam 2 100
Percentage of Semester Work
Percentage of Final Work 100
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 To acquire extensive theoretical and applied knowledge about the field of art and design.
2 To conduct academic research on the terms, notions, cases and issues related to the field; to identify, comprehend, design and apply them through proper/correct methods and techniques.
3 To transform the field knowledge into creative thinking skills.
4 To be able to plan and carry out projects, related to the field, in conceptual and production process both as an individual and as a member of a group. To evaluate and share the results with society.
5 To specify the field competencies and to develop a lifelong social responsibility and critical thinking ability.
6 To be able to use information technologies in the field effectively at the European Computer Driving Licence Advanced Level.
7 To have a good command of a foreign language at European Language Portfolio B1 Level and to be able to communicate with the colleagues and to follow the developments in the field.
8 To produce and carry out projects by using quantitative and qualitative data in the field and to share them with the professionals or non-professionals.
9 To be aware of national and international values in art and design and to acquire professional ethics.
10 To transform the abstract and concrete concepts into creative thoughts and authentic works.
11 To gain knowledge about culture and history of art and acquire an esthetical consciousness.
12 To acquire sufficient knowledge and develop an awareness of the universal justice, cultural, ethical and natural preservation, and occupational health and safety. X

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 14 3 42
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 14 3 42
Presentation/Seminar Prepration
Project
Report
Homework Assignments
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 6 6
Prepration of Final Exams/Final Jury 1 10 10
Total Workload 100