Advanced Animation (GRT486) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Advanced Animation GRT486 Elective Courses 1 0 0 2 5
Pre-requisite Course(s)
SGT 429 Animation I SGT 426 Animation II
Course Language Turkish
Course Type Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture, Drill and Practice, Project Design/Management.
Course Coordinator
Course Lecturer(s)
Course Assistants
Course Objectives In this course students are informed about computer-aided, animated title sequence production in accordance with the field-specific features of animation film in terms of graphic design. This course also enables students to produce professional title sequence by using one of the advanced animation techniques for each student. At the same time by analyzing different types of animation style commercial films and title sequences, students study on the relationship with motion video and advertising concepts.
Course Learning Outcomes The students who succeeded in this course;
  • does research and defines historical and updated information related to the topic of the course
  • implements advanced animation techniques
  • obtains a critical point of view about an animation style commercial film and title sequence
  • acquires experience in using technical tools and materials; expresses his/her thoughts by preparing and delivering a presentation through a motion video
  • is knowledgeable about computer-aided animation programs
Course Content The animation style advertising, film and movie credits concept, in accordance with the purpose and features of the subject; animation style movie production techniques; animation style of movie titles.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 A- Definition of the course, B- Commercial film and advanced animation techniques in title sequence C- Analysis of samples prepared by using advanced animation techniques
2 A- Areas easy in-out technique used in animation B-Areas “Expression Basics” used in animation C-The implementation phases of Expression basics "loopOut, loopIn, "
3 A-Areas special Visual Effect is used in comprehensive film scenes B-Forming special visual effects in comprehensive film scenes C-Demonstration and analysis of samples of special visual effect scenes
4 A- 3d compositing implementations and usage in animation B-Determining animated title sequence project topics in which advanced animation techniques are applied
5 A-Usage of “particular” in animation B-Implementations related with Particular usage C-Examining the drafts of animation style title sequence in which advanced animation techniques are used
6 A-What is a Keylight? What is a GreenBox? Their usage areas B-GreenBox application in comprehensive film scene C-Samples and analysis of commercial films in which GreenBox is used D- Submission and finalization of animated title sequence projects’ scenario drafts in which advanced animation techniques are used (1st Assignment Submission)
7 A- Ray-Traced 3D Method and applications in animation B- Vanishing motion instability in animation C- Examining the storyboard drafts of projects in which advanced animation techniques are used
8 Midterm
9 A- "Color Correct" applications and its usage in comprehensive film scenes B-"Animation Present" applications and its usage C-Submission and finalization of project’s storyboards drafts in which advanced animation techniques are used (2nd Assignment Submission)
10 A-Sound usage in animation, forming sound squares B-The relationship between sound squares and object connection C-The implementation phase of animated title sequence projects
11 A) Render method B) Export through Adobe media encoder C- Analyzing the animated title sequence projects’ construction phase drafts in which advanced animation techniques are used
12 A- Export of animation through render method B- Export of animation through swf method C- Analyzing the animated title sequence projects’ construction phase drafts in which advanced animation techniques are used
13 A- Analyzing the animated title sequence projects’ editing phase drafts in which advanced animation techniques are used
14 A- Finalizing the animated title sequence projects’ editing phase drafts in which advanced animation techniques are used
15 A- Finalizing and submitting the animated title sequence projects’ editing phase drafts in which advanced animation techniques are used (Final Project Submission)
16 Final

Sources

Other Sources 1. Balaman, A. (2011). After Effects. İstanbul: Dikeyeksen Yayın
2. Adobe Yarartıcı Ekibi. Adobe After Effects Professional CS3 İstanbul: Medyasoft Yayınları
3. Finch, C. (1995). The Art of Disney, The Walt Disney Company. New York: Abrams.
4. Samancı, Ö. (2004). Animasyonun Önlenemez Yükselişi. İstanbul: İstanbul Bilgi Üniversitesi Yayınları.
5. Sang-eun, O. (2008). Brand Personality based on TV advertising. ADADA.
6. White, T. (1986). The Animator's Work Book. New York: Watson-Guptil Publications.

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 1 10
Laboratory 1 25
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 2 25
Presentation - -
Project 1 40
Report - -
Seminar - -
Midterms Exams/Midterms Jury - -
Final Exam/Final Jury - -
Toplam 5 100
Percentage of Semester Work
Percentage of Final Work 100
Total 100

Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Acquires Art and Design culture and aesthetic knowledge, theoretical and applied knowledge about the discipline. X
2 Knows the legal regulations and processes about Art and Design.
3 Has knowledge about interdisciplinary interaction associated with the relevant field of Art and Design. X
4 Describes the concepts, ideas, facts, and problems related with the field; perceives, designs, and applies them multi-dimensionally.
5 Evaluates interaction with sub-disciplines related with the field, uses the information creatively. X
6 Works, undertakes responsibility, and carries out plans individually and as a group member. X
7 Identifies the learning requirements about the field, and directs his learning within a lifelong sense of social conscience. X
8 Uses information and communication technologies required by the field at least at an advanced level of Europe Computer Literacy License. X
9 Follows new information relevant with the field and communicates with colleagues using a foreign language (Europe Language Portfolio General Level: B1 Level).
10 Creates projects supporting solution suggestions to problems in his field with qualified and quantified data; shares them with experts and non-experts. X
11 Converts concrete and abstract concepts into creative thinking, innovative and original products, analyzes the acquired information and skills with a critical approach.
12 Is aware of national and international values of art and design, and acts in accordance with ethical values.
13 Has knowledge, equipment, and aesthetic awareness about art culture and history that is necessary for carrying out successful studies related with the discipline.
14 Has enough awareness about the universality of social rights, social justice, quality culture, and protection of cultural values and environment, occupational health and safety. X

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 10 3 30
Presentation/Seminar Prepration
Project
Report
Homework Assignments 3 11 33
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 4 4
Prepration of Final Exams/Final Jury 1 8 8
Total Workload 123