ECTS - Advanced Computer Based Presentation II

Advanced Computer Based Presentation II (ICM462) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Advanced Computer Based Presentation II ICM462 Area Elective 1 2 0 2 4
Pre-requisite Course(s)
(ICM461 veya MMR361)
Course Language Turkish
Course Type Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture, Demonstration, Discussion, Question and Answer, Drill and Practice, Project Design/Management.
Course Coordinator
Course Lecturer(s)
  • Öğretim Elemanı
Course Assistants
Course Objectives The course aims to provide students with the ability to model detailed three-dimensional models of architectural designs in the digital environment and transform the models into visual outputs within the scene setting.
Course Learning Outcomes The students who succeeded in this course;
  • Create complex models using polygonal modeling techniques with a high level of detail. Combine the modeled spaces and objects within the scene setting.
  • Assign materials to objects. Use ready materials. Produce basic materials and organize their parameters.
  • Import furnishing elements from other scenes into their own scenes.
  • Set up lighting appropriate to the scene, create a background and adjust the exposure by determining camera angles.
  • Make adjustments related to the calculation process. Execute the calculation process. Save the visual output in appropriate formats.
Course Content Students develop modeling skills to create realistic visuals for presentations. The material and furnishing decisions involved in the creation of models, scene settings, lighting (light, color and tex-ture), camera angles and configuration settings are explored through the application of examples.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 General information about advanced modeling tools, the concept of rendering, the general structure of calculation tools, and the V-Ray rendering tool Examining the course content
2 Introduction of polygonal modeling tools for modeling at a high level of detail Reviewing basic modeling tools
3 Polygonal modeling tools for detailed object modeling Experimenting with polygonal modeling tools
4 Organizing the interior space scene under daylight conditions, creating a camera setting, and producing the first render Conducting preliminary research on scene and rendering, reviewing samples
5 Analyzing the scene with renderings after basic material assignments. Explaining the light and camera sub-settings and applying the arrangements on the scene Examining the material library
6 Creating backgrounds, importing ready-made objects, exporting and analyzing the final render Investigating sources of ready-made objects
7 Applications of multi-material and editing material parameters Investigating the need for multiple materials and their uses
8 Modifying the ready material, producing new materials, explaining the concept of coating and basic parameters of the material Investigating ways of obtaining overlay images
9 Introducing different material applications and commonly used materials and coating types Reviewing basic material knowledge
10 Creating renders with the render settings. Refining with interface tools and saving the image Creating an interior scene
11 Interior lighting with artificial light at night, understanding different types of light with their sub-settings Experiencing the calculation process by creating a scene in daytime conditions
12 Midterm Exam General review
13 Outdoor scene setting. Introduction to modeling tools for environmental design needs Analyzing of modeling requirements in environmental design
14 Creating proxy objects with animated vegetation Investigating areas that require the use of multiple models
15 Finalization of the render after the determination and elimination of scene deficiencies General review and review of professional studies
16 Final Exam Reviewing all topics and examples

Sources

Other Sources 1. Chaos Group. (2023, Aralık 9). Getting started with v-ray for 3ds max. https://www.chaos.com/vray/3ds-max/getting-started

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 1 10
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 2 25
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 25
Final Exam/Final Jury 1 40
Toplam 5 100
Percentage of Semester Work 60
Percentage of Final Work 40
Total 100

Course Category

Core Courses
Major Area Courses
Supportive Courses X
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Having knowledge and awareness of the design and construction decisions influenced by geographical variations in social, economic, cultural, and physical contexts.
2 Being able to collaborate in a multidisciplinary manner at the national and international levels, independently or jointly planning design projects in interdisciplinary work, and taking on responsibilities to execute/manage them. X
3 Having knowledge about the principles, laws, regulations and standards; being aware of professional ethics, duties and responsibilities.
4 Being able to obtain the necessary data using accurate research methods and techniques, interpreting the results, and transforming the theoretical knowledge acquired by generating counter-arguments/syntheses, evaluating them, and applying them to alternative design solutions in the practical domain.
5 Expressing data, ideas, design solutions and projects accurately and effectively by using oral, written and/or visual communication techniques and technology. X
6 Having knowledge of interior space systems in a way that considers the relationship between the base building construction and the interior construction.
7 Providing a holistic design approach by developing details through the appropriate selection of furnishing, product and material. X
8 Developing design ideas/creating space with the influence of psychology, sociology, philosophy, architecture and art by using scientific and technical knowledge that will respond to aesthetic and functional needs.
9 Developing user-oriented design solutions with human factors, ergonomics, universal and inclusive design principles. X
10 Having knowledge within the scope of the historical development of interior architecture, architecture and art, having the competence to make decisions by exhibiting a respectful and sensitive attitude towards cultural heritage and historical/natural environment.
11 Designing to increase spatial comfort and wellbeing with the impact of physical environmental systems such as lighting, color, acoustics, air conditioning, etc. X
12 Having the ability to develop a sustainable design by using natural and built environment information.
13 Keeping up with new developments in the field of interior architecture and design, having a consciousness of lifelong learning, and contributing to the field. X

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 1 16
Laboratory
Application 16 2 32
Special Course Internship
Field Work
Study Hours Out of Class 14 2 28
Presentation/Seminar Prepration
Project
Report
Homework Assignments 2 3 6
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 8 8
Prepration of Final Exams/Final Jury 1 10 10
Total Workload 100