ECTS - Creative Presentation in Digital Arts

Creative Presentation in Digital Arts (ART297) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Creative Presentation in Digital Arts ART297 Fall and Spring 3 0 0 3 4
Pre-requisite Course(s)
N/A
Course Language English
Course Type Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture, Discussion, Drill and Practice.
Course Coordinator
Course Lecturer(s)
Course Assistants
Course Objectives This course aims at providing an innovative approach to create a model of a product and making an animation used for tv, cinema and web based commercials and presentations. Besides having a general knowledge in 3D animation and modeling, learning scene editing of a 3d animation is one of the main goals.
Course Learning Outcomes The students who succeeded in this course;
  • To improve the 3d modelling knowledge.
  • To model a product in 3D with presentation and commercial style. Preparing it for a commercial scene and how to use the model animation for web, TV and cinema commercials.
  • To learn which ways of 3D modelling and texturing techniques are important for product presentation.
  • 3D scene settings, light settings, background and camera movements.
  • Rendering the 3D product animation with render pass settings and compositing techniques.
Course Content 3D modeling techniques suitable for 3D product presentation, workflows of multiple software design, scene lighting render and animation settings, editing presentation animation, using render passes layers in compositing and color correction process.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Definition of 3D modelling, learning the workflow, process in 3ds Max and Maxons Cinema 4D
2 Choosing the product to model in 3D and animation based modelling techniques.
3 Modelling process continues and retopolgy for texturing.
4 Ways to create environment and scene for presentation and animation.
5 UV texturing, UV map editing, material creating and settings.
6 Finishing the texture material, scene and environment.
7 Midterm
8 Starting to create animation and ways to make animation more creative by using third party plugins.
9 Camera movements and ways of trespassing between camera movements.
10 Lights, kinds of lights, lights and shadows settings and using lights for making presentation more dramatic.
11 Render settings, What is render pass, ways of rendering for production based editing.
12 Softwares using for compositing. After Effects and Compositing.
13 Logic of Sequence editing with render passes. Editing and professional workflow.
14 Personal Project: Revision of the project and exporting the animation video with compositing.
15 Personal Project: Submission of the project and critics.
16 Final Evaluation

Sources

Other Sources 2. Autodesk. 3ds Max Yazılımı. https://www.autodesk.com.tr/products/3ds-max/overview
3. Adobe. Pt. https://www.allegorithmic.com/products/substance-painter
3. Etabek, H. D. (2017). Cinema 4D by Maxon. Abaküs Yayınevi.
4. Maxon. Cinema 4d. https://www.maxon.net/en/cinema-4d
5. Özsağlam, M. S. ve Bayraktar, C. (2012). 3ds Max. Seçkin Yayıncılık.

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 15 10
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 1 10
Presentation - -
Project 1 30
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 20
Final Exam/Final Jury 1 30
Toplam 19 100
Percentage of Semester Work 70
Percentage of Final Work 30
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Accumulated knowledge on mathematics, science and mechatronics engineering; ability to apply the theoretical and applied knowledge to model and analyze mechatronics engineering problems.
2 Ability to identify, define and formulate problems related to the field and to select and apply appropriate analysis and modeling methods to solve these problems.
3 Ability to design a complex system, product, component or process to meet the requirements under realistic constraints and conditions; ability to apply contemporary design methodologies; ability to implement effective engineering creativity techniques in mechatronics engineering. (Realistic constraints and conditions may include economics, environment, sustainability, producibility, ethics, human health, social and political problems.)
4 Ability to develop, select and use modern techniques, skills and tools for application of mechatronics engineering and robot technologies; ability to use information and communications technologies effectively.
5 Ability to design and perform experiments, collect and analyze data and assess the results for investigated problems on mechatronics engineering and robot technologies.
6 Ability to work effectively on intra-disciplinary and multi-disciplinary teams; ability for individual work; ability to communicate and collaborate/cooperate effectively with other disciplines and scientific/engineering domains or working areas, ability to work with other disciplines including electrical & electronics and computer engineering.
7 Ability to express creative and original concepts and ideas effectively in Turkish and English language, oral and written, and technical drawings. X
8 Ability to reach information on different subjects required by the wide spectrum of applications of mechatronics engineering, criticize, assess and improve the knowledge-base; consciousness on the necessity of improvement and sustainability as a result of life-long learning; monitoring the developments on science and technology; awareness on entrepreneurship, innovative and sustainable development and ability for continuous renovation.
9 Consciousness on professional and ethical responsibility, competency on improving professional consciousness and contributing to the improvement of profession itself.
10 Knowledge on the applications at business life such as project management, risk management and change management and competency on planning, managing and leadership activities on the development of capabilities of workers who are under his/her responsibility working around a project.
11 Knowledge about the global, social and individual effects of mechatronics engineering applications on the human health, environment and security and cultural values and problems of the era; consciousness on these issues; awareness of legal results of engineering solutions. X
12 Competency on defining, analyzing and surveying databases and other sources, proposing solutions based on research work and scientific results and communicate and publish numerical and conceptual solutions in the field of mechatronics engineering.
13 Consciousness on the environment and social responsibility, competencies on observation, improvement and modify and implementation of projects for the society and social relations and be an individual within the society in such a way that planning, improving or changing the norms with a criticism. X

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 5 2 10
Presentation/Seminar Prepration
Project 1 20 20
Report
Homework Assignments 1 5 5
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 7 7
Prepration of Final Exams/Final Jury 1 10 10
Total Workload 100