ECTS - Computer Games and Simulation
Computer Games and Simulation (CMPE376) Course Detail
Course Name | Course Code | Season | Lecture Hours | Application Hours | Lab Hours | Credit | ECTS |
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Computer Games and Simulation | CMPE376 | Area Elective | 2 | 2 | 0 | 3 | 5 |
Pre-requisite Course(s) |
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N/A |
Course Language | English |
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Course Type | Elective Courses |
Course Level | Bachelor’s Degree (First Cycle) |
Mode of Delivery | Face To Face |
Learning and Teaching Strategies | Lecture. |
Course Lecturer(s) |
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Course Objectives | The objective of this course is the design and implementation of interactive, rapidly executable and visually attractive game development. |
Course Learning Outcomes |
The students who succeeded in this course;
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Course Content | History of games and current trends in games, the main concepts on game design and development, evaluating commercial games; main game design issues; creating simulations; using artificial intelligence in games; using physics and mathematics in games; main computer graphics concepts used in games; human computer interaction concepts for developing |
Weekly Subjects and Releated Preparation Studies
Week | Subjects | Preparation |
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1 | History of games and current trends in games | Other Sources: 4 |
2 | Main concepts on game design and development | Chapter 19 (main text) |
3 | Evaluating commercial games | Other Sources: 1 Chapter 4 |
4 | Main game design issues | Chapter 15, 16, 17 |
5 | Creating simulations | Other Sources: 3 Chapter 1-3 |
6 | Using artificial intelligence in games | Other Sources: 8 |
7 | Using physics and mathematics in games | Chapter 7 |
8 | Main computer graphics concepts used in games | Other Sources: 3 Chapter 6-8 |
9 | Human Computer Interaction concepts for developing a game | Other Sources: 1 Chapter 6 |
10 | Game Engines and game development | Other Sources: 5,6,8,9 |
11 | Animations | Chapter 6 |
12 | Algorithms and techniques used in games | Chapter 8 |
13 | Algorithms and techniques used in games | Chapter 9 |
14 | Algorithms and techniques used in games | Chapter 11 |
Sources
Course Book | 1. Software Engineering and Computer Games, Rudy Rucker, Addison Wesley, Pearson Education, 2003. |
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Other Sources | 2. Game Design Perspectives François Dominic Laramee, Charles River Media, 2002. |
3. Game Architecture and Design, Andrew Rollings, Dave Morris. Coriolis, 2000. | |
4. 3D Games, real-time rendering and software technology, Watt, A., Policarpo, F., Addison Wisley, 2001. | |
5. http://historicgames.com/gamestimeline.html | |
6. http://nehe.gamedev.net/ | |
7. http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node1.html | |
10. Rouse III, R. (2010). Game design: Theory and practice. Jones & Bartlett Learning. | |
11. https://unity3d.com/ | |
12. http://en.wikipedia.org/wiki/List_of_game_engines | |
13. AI for game developers, Bourg, D., Seemann, G. OReilly, 2004 |
Evaluation System
Requirements | Number | Percentage of Grade |
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Attendance/Participation | - | - |
Laboratory | 1 | 20 |
Application | - | - |
Field Work | - | - |
Special Course Internship | - | - |
Quizzes/Studio Critics | - | - |
Homework Assignments | 2 | 10 |
Presentation | - | - |
Project | 1 | 30 |
Report | - | - |
Seminar | - | - |
Midterms Exams/Midterms Jury | 1 | 20 |
Final Exam/Final Jury | 1 | 20 |
Toplam | 6 | 100 |
Percentage of Semester Work | 65 |
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Percentage of Final Work | 35 |
Total | 100 |
Course Category
Core Courses | X |
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Major Area Courses | |
Supportive Courses | |
Media and Managment Skills Courses | |
Transferable Skill Courses |
The Relation Between Course Learning Competencies and Program Qualifications
# | Program Qualifications / Competencies | Level of Contribution | ||||
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1 | 2 | 3 | 4 | 5 | ||
1 | Adequate knowledge in mathematics, science and computing fields; ability to apply theoretical and practical knowledge of these fields in solving engineering problems related to information systems. | |||||
2 | Ability to identify, define, formulate and solve complex engineering problems; selecting and applying proper analysis and modeling techniques for this purpose. | |||||
3 | Ability to design a complex system, process, device or product under realistic constraints and conditions to meet specific requirements; ability to apply modern design methods for this purpose. | |||||
4 | Ability to develop, select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in information systems engineering applications; ability to use information technologies effectively. | X | ||||
5 | Ability to gather data, analyze and interpret results for the investigation of complex engineering problems or research topics specific to the information systems discipline. | X | ||||
6 | Ability to work effectively in inter/inner disciplinary teams; ability to work individually. | |||||
7 | a. Effective oral and written communication skills in Turkish; ability to write effective reports and comprehend written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. b. Knowledge of at least one foreign language; ability to write effective reports and comprehend written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |||||
8 | Recognition of the need for lifelong learning; the ability to access information and follow recent developments in science and technology with continuous self-development. | |||||
9 | a. Ability to behave according to ethical principles, awareness of professional and ethical responsibility. b. Knowledge of the standards utilized in information systems engineering applications. | |||||
10 | a. Knowledge on business practices such as project management, risk management and change management. b. Awareness about entrepreneurship, and innovation. c. Knowledge on sustainable development. | |||||
11 | a. Knowledge of the effects of information systems engineering applications on the universal and social dimensions of health, environment, and safety. b. Awareness of the legal consequences of engineering solutions. |
ECTS/Workload Table
Activities | Number | Duration (Hours) | Total Workload |
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Course Hours (Including Exam Week: 16 x Total Hours) | 16 | 2 | 32 |
Laboratory | 1 | 15 | 15 |
Application | |||
Special Course Internship | |||
Field Work | |||
Study Hours Out of Class | 16 | 2 | 32 |
Presentation/Seminar Prepration | |||
Project | 1 | 10 | 10 |
Report | |||
Homework Assignments | 2 | 5 | 10 |
Quizzes/Studio Critics | |||
Prepration of Midterm Exams/Midterm Jury | 1 | 10 | 10 |
Prepration of Final Exams/Final Jury | 1 | 15 | 15 |
Total Workload | 124 |