ECTS - Object-Oriented Design and Programming

Object-Oriented Design and Programming (CMPE525) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Object-Oriented Design and Programming CMPE525 Area Elective 3 0 0 3 5
Pre-requisite Course(s)
N/A
Course Language English
Course Type Elective Courses
Course Level Ph.D.
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture.
Course Coordinator
Course Lecturer(s)
Course Assistants
Course Objectives The objective of this course is to provide the student with the knowledge of object-oriented design concepts. It also aims at teaching UML and OOP, object-oriented programming concepts, event-driven programming concepts, and classes, objects and messages. In addition, it provides students with the skills necessary to apply OOP techniques to write programs in Java programming language.
Course Learning Outcomes The students who succeeded in this course;
  • Describe the basics of object-oriented design concepts
  • Review the basics of object-oriented programming concepts
  • Apply knowledge of the concepts of a class, polymorphism, encapsulation and inheritance
  • Demonstrate an understanding of event handling and event programming
  • Apply object-oriented analysis and design to tackle a complete OO project
  • Use UML, a common language for talking about requirements, designs, and component interfaces
  • Explain the main principles of Responsibility-Driven Design method
  • List major tasks that are appropriate for developing OO models and software
  • Demonstrate the basic structures and components of OOP
Course Content Thinking object-oriented, abstraction, object-oriented analysis and design concept, design patterns, UML: introduction, role of modeling, models and views, core diagrams, fundamental elements, sequence, class, and package diagrams, development lifecycle, Java and UML: Responsibility-Driven Design (RDD), and CRC, classes, messages, inheritance, sub

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Nesne Yönelimli düşünme Chapters 1 (main text)
2 A Brief History of OOP Chapter 2
3 Object Oriented Design Chapter 3
4 UML (Introduction to UML Elements & UML Diagrams) other sources 1
5 Understanding Paradigm : A paradigm (Program Structure, Access Modifiers, Lifetime Modifiers) Chapter 4
6 Understanding Paradigm : Ball Worlds (Data Fields, Constructors, Inheritance, Java Graphics) Chapter 5
7 Understanding Paradigm : A Cannon Game (Listeners, Inner Classes, Interface, Java Event Model, Window Layout) Chapter 6
8 Understanding Paradigm : Pinball Game (Collections, Mouse Listeners, Threads, Concurrent Programming) Chapter 7
9 Understanding Paradigm : Pinball Game (Collections, Mouse Listeners, Threads, Concurrent Programming) Chapter 7
10 Understanding Inheritance Chapter 8
11 Inheritance Case Study : Solitaire Chapter 9
12 Mechanism For Software Reuse Chapter 10
13 Implications of Inheritance Chapter 11
14 Understanding Polymorphism Chapter 12
15 Review
16 Review

Sources

Course Book 1. Understanding Object Oriented Programming with Java, Updated Edition, T. Budd, Addison-Wesley Longman, 2000, ISBN: 0-201-61273-9. McGraw-Hill, 2006
Other Sources 2. Java Design: Objects, UML, and Process, K.Knoernschild, Addison Wesley 2002, ISBN: 0-201-75044-9
3. Object Oriented Design & Patterns, Cay S. Horstmann, 2nd ed., ISBN 0-471-74487-5
4. Case Studies in Object-Oriented Analysis and Design, Edward Yourdon, Prentice Hall, 1996
5. Robert A. Maksimchuk, Michael W. Engel, Bobbi J. Young, Jim Conallen, and Kelli A. Houston, Addison-Wesley Professional, 2007

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 1 5
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 3 15
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 40
Final Exam/Final Jury 1 40
Toplam 6 100
Percentage of Semester Work 60
Percentage of Final Work 40
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 To become familiar with the state-of-the art and the literature in the software engineering research domain X
2 An ability to conduct world-class research in software engineering and publish scholarly articles in top conferences and journals in the area X
3 Be able to conduct quantitative and qualitative studies in software engineering X
4 Acquire skills needed to bridge software engineering academia and industry and to develop and apply scientific software engineering approaches to solve real-world problems
5 An ability to access information in order to follow recent developments in science and technology and to perform scientific research or implement a project in the software engineering domain. X
6 An understanding of professional, legal, ethical and social issues and responsibilities related to Software Engineering
7 Skills in project and risk management, awareness about importance of entrepreneurship, innovation and long-term development, and recognition of international standards of excellence for software engineering practices standards and methodologies.
8 An understanding about the impact of Software Engineering solutions in a global, environmental, societal and legal context while making decisions
9 Promote the development, adoption and sustained use of standards of excellence for software engineering practices

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 16 3 48
Presentation/Seminar Prepration
Project
Report
Homework Assignments 3 3 9
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 10 10
Prepration of Final Exams/Final Jury 1 15 15
Total Workload 130