ECTS - 3D Modeling, Animation and Game Design

3D Modeling, Animation and Game Design (SE375) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
3D Modeling, Animation and Game Design SE375 Area Elective 2 2 0 3 5
Pre-requisite Course(s)
N/A
Course Language English
Course Type Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture.
Course Coordinator
Course Lecturer(s)
Course Assistants
Course Objectives The aim of this course is to provide students with technical background and ability to develop 3D modeling and animations, controlled by peripheral computer devices which will be a base for computer game development.
Course Learning Outcomes The students who succeeded in this course;
  • Explore animation and simulation using methods with interaction
  • Control animations by embedded systems for 3D models and animations
  • Develop appropriate modeling methods for 3D printers
  • Perform 3D modeling applications for artificial organs
  • Develop industrial products with 3D printers and embedded systems
  • Discuss virtual - hyperality applications in game, film and advertisement areas
Course Content Introduction to modeling bases, an overview of the design of the model, selection of the appropriate modeling technique; transforming the model into simulation and animation; overview of simulation and physics engine; control of model and animation with peripherals; overview of peripherals; interactive project construction with the selection of appropriate peripherals; 3D modeling for 3D printers; artificial organ design with 3D printers; industrial product design with 3D printers;

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Course introduction, description of course, interface description of 3D program. Installation of the 3D program and performance settings.
2 Introduction to polygon modeling, examination of polygon sub-objects and a simple model. Investigation of expressing physical objects in polygon forms.
3 The use of a physics engine with a simple polygon model simulation. Physics engine description. Transformation of 3D models to rigid bodies, investigation of mass and gravitational forces, and investigation of friction and air resistance phenomena.
4 Simulation is transformed into animation. Expression of basic animation concepts. Examination of the moment of an event under physics forces, investigation of its virtual animation.
5 Application of solid model deformation as animation. Investigating the Morph modify command for rigid body modeling.
6 3D character and 3D environment design for computer games. Investigation of low polygon game object and environmental design applications.
7 Motion capture for computer games and a simple virtual reality application. Examination of application areas of motion capture. Investigation of virtual glasses.
8 (MIDTERM) AN INTERACTIVE ANIMATION DESIGN
9 A simple interactive game with sensors and interactive animation application. Inspection of distance sensors (ultrasound and infrared). Investigation of arduino microcontroller input-output (GPIO) doors. Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.)
10 Introduction of environmental units, introduction of simulation and animations with environmental units. Search for game controllers, virtual glasses, sensors and microcontrollers (Arduino, PIC Micro, etc.). Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.)
11 Artificial organ modeling animation for 3D printer and creation on 3D printer. Investigation of mechanical hand and robot arm applications as artificial organ.
12 Industrial product design for 3D printer, 3D product modeling. Investigate appropriate industrial products that can be extracted from a 3D printer.
13 A simple wearable technology application with 3D printer. Investigation of wearable technologies, determination of sources. Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.)
14 An artistic work with the 3D printer, and it’s Interactive interaction. Investigation of kinetic sculpture applications. Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.)
15 Beginning the projects with the determination of the project at the end of the term. To exchange ideas for projects and to determine resources by searching appropriate areas.
16 (FINAL) - With jury - PROJECT PRESENTATION

Sources

Course Book 1. Autodesk 3ds Max 2016 Essentials: Autodesk Official Press by Dariush Derakhshani(Author),Randi L. Derakhshani(Author), ISBN : 978-1-119-05976-9, John Wiley & Sons, Inc., Indianapolis, Indiana, 23 Oct 2015
Other Sources 2. Getting Started with Arduino (Make: Projects), Massimo Manzi (Co-founder of Arduino), ISBN : 978-0-596-15551-3,O’REILLY,2009

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation - -
Laboratory - -
Application - -
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments - -
Presentation - -
Project 1 25
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 35
Final Exam/Final Jury 1 40
Toplam 3 100
Percentage of Semester Work 60
Percentage of Final Work 40
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Adequate knowledge of mathematics, physical sciences and the subjects specific to engineering disciplines; the ability to apply theoretical and practical knowledge of these areas in the solution of complex engineering problems.
2 The ability to define, formulate, and solve complex engineering problems; the ability to select and apply proper analysis and modeling methods for this purpose.
3 The ability to design a complex system, process, device or product under realistic constraints and conditions in such a way as to meet the specific requirements; the ability to apply modern design methods for this purpose.
4 The ability to select, and use modern techniques and tools needed to analyze and solve complex problems encountered in engineering practices; the ability to use information technologies effectively.
5 The ability to design experiments, conduct experiments, gather data, and analyze and interpret results for investigating complex engineering problems or research areas specific to engineering disciplines.
6 The ability to work efficiently in inter-, intra-, and multi-disciplinary teams; the ability to work individually. X
7 (a) Sözlü ve yazılı etkin iletişim kurma becerisi; etkin rapor yazma ve yazılı raporları anlama, tasarım ve üretim raporları hazırlayabilme, etkin sunum yapabilme, açık ve anlaşılır talimat verme ve alma becerisi. (b) En az bir yabancı dil bilgisi; bu yabancı dilde etkin rapor yazma ve yazılı raporları anlama, tasarım ve üretim raporları hazırlayabilme, etkin sunum yapabilme, açık ve anlaşılır talimat verme ve alma becerisi. X
8 Recognition of the need for lifelong learning; the ability to access information, follow developments in science and technology, and adapt and excel oneself continuously.
9 Acting in conformity with the ethical principles; professional and ethical responsibility and knowledge of the standards employed in engineering applications.
10 Knowledge of business practices such as project management, risk management, and change management; awareness of entrepreneurship and innovation; knowledge of sustainable development. X
11 Knowledge of the global and social effects of engineering practices on health, environment, and safety issues, and knowledge of the contemporary issues in engineering areas; awareness of the possible legal consequences of engineering practices.
12 (a) Knowledge of (i) fluid mechanics, (ii) heat transfer, (iii) manufacturing process, (iv) electronics and control, (v) vehicle components design, (vi) vehicle dynamics, (vii) vehicle propulsion/drive and power systems, (viii) technical laws and regulations in automotive engineering field, and (ix) vehicle verification tests. (b) The ability to merge and apply these knowledge in solving multi-disciplinary automotive problems.
13 The ability to make use of theoretical, experimental, and simulation methods, and computer aided design techniques in automotive engineering field.
14 The ability to work in the field of vehicle design and manufacturing.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 12 2 24
Presentation/Seminar Prepration
Project 4 5 20
Report
Homework Assignments
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 15 15
Prepration of Final Exams/Final Jury 1 20 20
Total Workload 127