ECTS - Character and Stage Design for Computer Games
Character and Stage Design for Computer Games (GRT474) Course Detail
Course Name | Course Code | Season | Lecture Hours | Application Hours | Lab Hours | Credit | ECTS |
---|---|---|---|---|---|---|---|
Character and Stage Design for Computer Games | GRT474 | Area Elective | 2 | 2 | 0 | 3 | 6 |
Pre-requisite Course(s) |
---|
GRT223 ve GRT226 |
Course Language | Turkish |
---|---|
Course Type | Elective Courses |
Course Level | Bachelor’s Degree (First Cycle) |
Mode of Delivery | Face To Face |
Learning and Teaching Strategies | Lecture, Drill and Practice. |
Course Lecturer(s) |
|
Course Objectives | Character modeling and animating within the level |
Course Learning Outcomes |
The students who succeeded in this course;
|
Course Content | Artistic and technique approaches of game object and game levels; creating basic movement of game objects. |
Weekly Subjects and Releated Preparation Studies
Week | Subjects | Preparation |
---|---|---|
1 | Briefing character and level design, visual samples and presentation | Examining resources |
2 | Introducing user interface; character and level designs for 3D Max; creating a model | Basic user interface of 3ds max 2015 |
3 | Modelling low poly character for a given subject | Sketching for character |
4 | Continuing character modelling and detailing | Theories of low poly techniques |
5 | Creating material and texture for the character with a basic color knowledge | Examining resources for mapping, texturing and color |
6 | Working with mapping and texturingof low poly model | Theories mapping and texturing |
7 | General repetition and practicing of low ploy model, before the 1st midterm | General repetition |
8 | First midterm | Creating a character model with map and texture within the exam time |
9 | Introduction to level design, presenting the harmony of game objects with level design | Theories of level design |
10 | Creating of first level design with mapping and texturing , creating other game objects by a given subject | How to create low poly game objects |
11 | General repetition of mapping and texturing before the 2nd midterm | General repetition |
12 | 2nd midterm | Creating a level with map and texture within the exam time |
13 | Oyun öğelerinin temel hareketlerinin oluşturulması (idle, walk, run, jump) | Understanding of idle, walk, run, jump |
14 | Introducing to camera and light knowledge, creating camera in level and use of appropriate camera angle | Understanding of camera angle with effects of light |
15 | General repetation before final exam | General repetition |
16 | Final exam | Animating a character in a level within the exam time |
Sources
Other Sources | 2. Autodesk 3ds Max 2015 Essentials: Autodesk Official Press |
---|---|
3. 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I , (Andrew Gahan) | |
4. Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques |
Evaluation System
Requirements | Number | Percentage of Grade |
---|---|---|
Attendance/Participation | 1 | 10 |
Laboratory | - | - |
Application | 15 | 30 |
Field Work | - | - |
Special Course Internship | - | - |
Quizzes/Studio Critics | - | - |
Homework Assignments | 4 | 20 |
Presentation | - | - |
Project | - | - |
Report | - | - |
Seminar | - | - |
Midterms Exams/Midterms Jury | 1 | 20 |
Final Exam/Final Jury | 1 | 20 |
Toplam | 22 | 100 |
Percentage of Semester Work | 40 |
---|---|
Percentage of Final Work | 60 |
Total | 100 |
Course Category
Core Courses | |
---|---|
Major Area Courses | |
Supportive Courses | X |
Media and Managment Skills Courses | |
Transferable Skill Courses |
The Relation Between Course Learning Competencies and Program Qualifications
# | Program Qualifications / Competencies | Level of Contribution | ||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||
1 | Acquires Art and Design culture and aesthetic knowledge, theoretical and applied knowledge about the discipline. | X | ||||
2 | Knows the legal regulations and processes about Art and Design. | |||||
3 | Has knowledge about interdisciplinary interaction associated with the relevant field of Art and Design. | |||||
4 | Describes the concepts, ideas, facts, and problems related with the field; perceives, designs, and applies them multi-dimensionally. | |||||
5 | Evaluates interaction with sub-disciplines related with the field, uses the information creatively. | |||||
6 | Works, undertakes responsibility, and carries out plans individually and as a group member. | X | ||||
7 | Identifies the learning requirements about the field, and directs his learning within a lifelong sense of social conscience. | |||||
8 | Uses information and communication technologies required by the field at least at an advanced level of Europe Computer Literacy License. | X | ||||
9 | Follows new information relevant with the field and communicates with colleagues using a foreign language (Europe Language Portfolio General Level: B1 Level). | |||||
10 | Creates projects supporting solution suggestions to problems in his field with qualified and quantified data; shares them with experts and non-experts. | |||||
11 | Converts concrete and abstract concepts into creative thinking, innovative and original products, analyzes the acquired information and skills with a critical approach. | X | ||||
12 | Is aware of national and international values of art and design, and acts in accordance with ethical values. | |||||
13 | Has knowledge, equipment, and aesthetic awareness about art culture and history that is necessary for carrying out successful studies related with the discipline. | |||||
14 | Has enough awareness about the universality of social rights, social justice, quality culture, and protection of cultural values and environment, occupational health and safety. |
ECTS/Workload Table
Activities | Number | Duration (Hours) | Total Workload |
---|---|---|---|
Course Hours (Including Exam Week: 16 x Total Hours) | 16 | 4 | 64 |
Laboratory | |||
Application | 16 | 3 | 48 |
Special Course Internship | |||
Field Work | |||
Study Hours Out of Class | 10 | 2 | 20 |
Presentation/Seminar Prepration | |||
Project | |||
Report | |||
Homework Assignments | 4 | 4 | 16 |
Quizzes/Studio Critics | |||
Prepration of Midterm Exams/Midterm Jury | 1 | 3 | 3 |
Prepration of Final Exams/Final Jury | 1 | 3 | 3 |
Total Workload | 154 |