ECTS - Communication Techniques in Product Design III

Communication Techniques in Product Design III (EUT211) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Communication Techniques in Product Design III EUT211 3. Semester 1 2 0 3 5
Pre-requisite Course(s)
EUT112
Course Language Turkish
Course Type Compulsory Departmental Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture, Drill and Practice.
Course Coordinator
Course Lecturer(s)
  • Instructor Emrah Demirhan (Y. Z.)
Course Assistants
Course Objectives The aim of the course is to inform design students about basic presentation techniques and to develop presentation skills with software applications.
Course Learning Outcomes The students who succeeded in this course;
  • They learn the methods and rules regarding technical presentation.
  • They learn the basic principles of graphic design and main presentation techniques.
  • They can use vector drawing and visual editing software.
  • They can prepare presentations using computer software.
  • They gain knowledge and experience in oral presentation techniques.
Course Content Perspective drawings to develop hand-eye-brain coordination, light, reflection, shade and shading subjects, illustrating objects having various surfaces and materials, coloring and shading techniques, solid geometry, intersections and expansion drawings.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Introduction of the course program. Introductory information about the programs to be used in the course.
2 Lecture: Format and Printing Program and application: Adobe Illustrator
3 Lecture: Basic Principles Program and application: Adobe Illustrator
4 Lecture: Explanation of commands Program and application: Adobe Illustrator
5 Lecture: Explanation of tools Program and application: Adobe Illustrator
6 Lecture: Basic Program Features Program and application: Adobe Photoshop
7 Lecture: Page Layout Program and application: Adobe Photoshop
8 Lecture: Colour Program and application: Adobe Photoshop
9 Lecture: Typography Program and application: Adobe Photoshop
10 Lecture: Visual Identity Program and application: Adobe Photoshop
11 Lecture: Example Poster Presentations and Current Trends
12 Lecture: Techniques of Oral Presentation of Posters Application: Practical demonstration of dashboard presentation.
13 Lecture: Techniques of Oral Presentation of Posters Application and Discussion: After the presentations of the posters prepared by the students and discussions and practical demonstrations will be made based on the presentations.
14 Lecture: Techniques of Oral Presentation of Posters Application and Discussion: After the presentations of the posters prepared by the students and discussions and practical demonstrations will be made based on the presentations.

Sources

Other Sources 1. Ambrose, G., & Harris, P. (2006). The Fundamentals of typography. Bloomsbury.
2. Ambrose, G., & Harris, P. (2008). The Fundamentals of graphic design. AVA Publishing SA.
3. Ambrose, G., & Harris, P. (2003). The fundamentals of creative design. AVA Publishing SA.
4. Özdaş, N., & Gediktaş, M. (1995). Teknik resim. Çağlayan Kitabevi.
5. Eissen, K., & Steur, R. (2011). Sketching the basics. BIS Publishers.
6. Arntson, A. E. (2011). Graphic design basics. Wadsworth.
7. Olofsson, E., & Sjölen, K. (2005). Design Sketching. KEEOS Design Books AB

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 1 15
Laboratory - -
Application 1 10
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments 1 10
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 30
Final Exam/Final Jury 1 35
Toplam 5 100
Percentage of Semester Work 65
Percentage of Final Work 35
Total 100

Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses X

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 To be able to define a creative problem in the focus of design, to develop ideas for solution, to think critically and to synthesize the acquired knowledge to create design solutions X
2 To have the competence to present the comprehensive and in-depth knowledge gained in the design discipline effectively and confidently in academic platforms X
3 To have the ability to manage design projects effectively from the initial idea stage to the implementation X
4 To identify the required research in the field of design, to use the appropriate research methods and techniques, and to interpret and incorporate research results into the design process. X
5 To have the ability to put theoretical design knowledge into practice and to produce innovative solutions X
6 To be able to communicate verbally and in writing in international environments and to follow the design-oriented agenda X
7 To be able to take an active role in both individual and team-based projects and to be able to lead and manage these projects X
8 To be aware of the socio-cultural, socio-economic and environmental contexts and differences, and to consider the interests of people, society and the environment X
9 To have knowledge and understanding of sustainability principles and standards in the field of design X
10 To evaluate the knowledge and skills in the field of design with an approach that can produce critical, counter thesis and synthesis X
11 To have knowledge and understanding of the necessary intellectual, discursive, scientific, technological, technological, aesthetic, artistic, historical and cultural infrastructure for the field X
12 To be aware of the changing contexts and requirements in the field of design and to have the motivation and competence for lifelong learning X
13 To have knowledge and understanding of the legal framework and standards, corporate and ethical values related to the field X
14 To have the ability to express design ideas in two and three dimensions using written and visual presentation techniques and tools including information technologies and artificial intelligence applications X
15 To learn the materials, production technologies and software within the scope of Industrial Design and to use them in the design process X

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Laboratory
Application
Special Course Internship
Field Work
Study Hours Out of Class 14 1 14
Presentation/Seminar Prepration 1 3 3
Project 2 5 10
Report
Homework Assignments 1 3 3
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury
Prepration of Final Exams/Final Jury
Total Workload 78