ECTS - Go
Go (HUM330) Course Detail
Course Name | Course Code | Season | Lecture Hours | Application Hours | Lab Hours | Credit | ECTS |
---|---|---|---|---|---|---|---|
Go | HUM330 | General Elective | 3 | 0 | 0 | 3 | 4 |
Pre-requisite Course(s) |
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N/A |
Course Language | Turkish |
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Course Type | Elective Courses |
Course Level | Bachelor’s Degree (First Cycle) |
Mode of Delivery | Face To Face |
Learning and Teaching Strategies | Lecture, Discussion, Drill and Practice, Problem Solving. |
Course Lecturer(s) |
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Course Objectives | Learning of the rules of Go game, theoretical information on the history, philosophy and ethics of Go, learning of Go strategy and techniques at beginner level, learning how to play a Go game from the beginning to the end. |
Course Learning Outcomes |
The students who succeeded in this course;
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Course Content | General description of the game of Go, the rules of Go, the history of Go, Go culture and ethics, Go philosophy, Go in Turkey and in the rest of the world, the opening in Go, ingame strategies in Go. |
Weekly Subjects and Releated Preparation Studies
Week | Subjects | Preparation |
---|---|---|
1 | The description of Go | |
2 | The history of Go, introduction to the rules of Go | |
3 | The history of Go, enhancement of the rules | |
4 | The philosophy of Go, enhancement of the rules | |
5 | Go culture and ethics, enhancement of the rules | |
6 | Go in Turkey and in the rest of the world, game practice | |
7 | Go in Turkey and in the rest of the world, problem solving | |
8 | Midterm | |
9 | Go terms and concepts, game practice | |
10 | Game opening, professional game commentary, problem solving | |
11 | Game opening, game practiceon opening | |
12 | Ingame strategies, game practice | |
13 | Homework presentation | |
14 | Ingame strategies, game practice, problem solving | |
15 | Review | |
16 | Final Exam |
Sources
Course Book | 1. Bozulich, R. (2008) Go Kitabı: Dünyanın en eski ve öğrenilmesi bir ömür süren strateji oyunu. Dharma Yayınları, 187 sf. |
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2. Çakır, G. (2009) Yenibaşlayanlariçin Go. Beyaz Yayınları, 208 sf | |
Other Sources | 3. http://www.goproblems.com/ |
Evaluation System
Requirements | Number | Percentage of Grade |
---|---|---|
Attendance/Participation | - | - |
Laboratory | - | - |
Application | - | - |
Field Work | - | - |
Special Course Internship | - | - |
Quizzes/Studio Critics | - | - |
Homework Assignments | - | - |
Presentation | - | - |
Project | - | - |
Report | - | - |
Seminar | - | - |
Midterms Exams/Midterms Jury | 1 | 35 |
Final Exam/Final Jury | 1 | 65 |
Toplam | 2 | 100 |
Percentage of Semester Work | |
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Percentage of Final Work | 100 |
Total | 100 |
Course Category
Core Courses | X |
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Major Area Courses | |
Supportive Courses | |
Media and Managment Skills Courses | |
Transferable Skill Courses |
The Relation Between Course Learning Competencies and Program Qualifications
# | Program Qualifications / Competencies | Level of Contribution | ||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to define a creative problem in the focus of design, to develop ideas for solution, to think critically and to synthesize the acquired knowledge to create design solutions | |||||
2 | To have the competence to present the comprehensive and in-depth knowledge gained in the design discipline effectively and confidently in academic platforms | |||||
3 | To have the ability to manage design projects effectively from the initial idea stage to the implementation | |||||
4 | To identify the required research in the field of design, to use the appropriate research methods and techniques, and to interpret and incorporate research results into the design process. | |||||
5 | To have the ability to put theoretical design knowledge into practice and to produce innovative solutions | |||||
6 | To be able to communicate verbally and in writing in international environments and to follow the design-oriented agenda | |||||
7 | To be able to take an active role in both individual and team-based projects and to be able to lead and manage these projects | |||||
8 | To be aware of the socio-cultural, socio-economic and environmental contexts and differences, and to consider the interests of people, society and the environment | |||||
9 | To have knowledge and understanding of sustainability principles and standards in the field of design | |||||
10 | To evaluate the knowledge and skills in the field of design with an approach that can produce critical, counter thesis and synthesis | |||||
11 | To have knowledge and understanding of the necessary intellectual, discursive, scientific, technological, technological, aesthetic, artistic, historical and cultural infrastructure for the field | |||||
12 | To be aware of the changing contexts and requirements in the field of design and to have the motivation and competence for lifelong learning | |||||
13 | To have knowledge and understanding of the legal framework and standards, corporate and ethical values related to the field | |||||
14 | To have the ability to express design ideas in two and three dimensions using written and visual presentation techniques and tools including information technologies and artificial intelligence applications | |||||
15 | To learn the materials, production technologies and software within the scope of Industrial Design and to use them in the design process |
ECTS/Workload Table
Activities | Number | Duration (Hours) | Total Workload |
---|---|---|---|
Course Hours (Including Exam Week: 16 x Total Hours) | 14 | 3 | 42 |
Laboratory | |||
Application | |||
Special Course Internship | |||
Field Work | |||
Study Hours Out of Class | 14 | 3 | 42 |
Presentation/Seminar Prepration | |||
Project | |||
Report | |||
Homework Assignments | |||
Quizzes/Studio Critics | |||
Prepration of Midterm Exams/Midterm Jury | 1 | 6 | 6 |
Prepration of Final Exams/Final Jury | 1 | 10 | 10 |
Total Workload | 100 |