ECTS - Innovative Visual Narrative
Innovative Visual Narrative (ART285) Course Detail
Course Name | Course Code | Season | Lecture Hours | Application Hours | Lab Hours | Credit | ECTS |
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Innovative Visual Narrative | ART285 | Fall and Spring | 3 | 0 | 0 | 3 | 4 |
Pre-requisite Course(s) |
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N/A |
Course Language | English |
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Course Type | Elective Courses |
Course Level | Bachelor’s Degree (First Cycle) |
Mode of Delivery | Face To Face |
Learning and Teaching Strategies | Lecture, Discussion. |
Course Lecturer(s) |
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Course Objectives | This course aims at providing an innovative approach to the utilization of visuals and visual storytelling in design, cognition, personal expression, communication and interaction. |
Course Learning Outcomes |
The students who succeeded in this course;
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Course Content | Investigation of the visual narration processes through selected examples;preperation of a research report in line with the selected type of visual narration; information about the effectiveness of the visual material or visual narrative on thinking,decision making and personal communication;evaluation;effects of innovative approaches on visual |
Weekly Subjects and Releated Preparation Studies
Week | Subjects | Preparation |
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1 | Definition of the Visual Narrative and Innovation: The objective, types, methods of production and the growing need for a more innovative approach for the visual narration of ideas | |
2 | Definition of Image: Types, examples, and methods The Innovative Artist: Definition and the ways of adopting an innovative approach to artwork | |
3 | Still Image / Created images: Manual and/or digital creation of images and/or objects by the utilization of one or a number of the following methods: drawing, painting, grouping, fixing, shaping, constructing, molding and etc. | |
4 | Still Image / Captured images: Analogue and/or digital recording of images through photography, modelling, grouping, processing and etc. | |
5 | Moving Image / Creation of Motion: Manual and/or digital creation of motion through frame by frame recording of images | |
6 | Moving Image / Recording Motion: Analogue and/or digital recording of live action and characters in motion | |
7 | Midterm Examination | |
8 | Components of the Visual Narrative: Point of View and Composition | |
9 | Components of the Visual Narrative: Light, Color and Texture | |
10 | Components of the Visual Narrative: Sound | |
11 | Personal Research Project: Proposal of the Objective and the Content | |
12 | Personal Project: Research and Data Collection | |
13 | Personal Project: 1st Review | |
14 | Personal Project: Revision of the Report | |
15 | Personal Project: Submission of the Report | |
16 | Final exam |
Sources
Other Sources | 1. Block, B. (2007). The Visual Story: Creating the Visual Structure of Film, TV and Digital Media. Oxford. Focal Press Publishing. |
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2. Caplin, S., Banks, A. ve Holmes, N. (2003). The Complete Guide to Digital Illustration. East Sussex: Ilex Press | |
3. Ching, F. D. K. (1989). Drawing: A Creative Process. Wiley Publishing | |
4. Dahaner, S. (2004). The Complete Guide to Digital 3D Design. East Sussex: Ilex Press. | |
5. Selby, A. (2009). Animation in Process. Laurence King Publishing. |
Evaluation System
Requirements | Number | Percentage of Grade |
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Attendance/Participation | 15 | 10 |
Laboratory | - | - |
Application | 7 | 10 |
Field Work | - | - |
Special Course Internship | - | - |
Quizzes/Studio Critics | - | - |
Homework Assignments | - | - |
Presentation | - | - |
Project | 1 | 25 |
Report | - | - |
Seminar | - | - |
Midterms Exams/Midterms Jury | 1 | 25 |
Final Exam/Final Jury | 1 | 30 |
Toplam | 25 | 100 |
Percentage of Semester Work | 70 |
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Percentage of Final Work | 30 |
Total | 100 |
Course Category
Core Courses | X |
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Major Area Courses | |
Supportive Courses | |
Media and Managment Skills Courses | |
Transferable Skill Courses |
The Relation Between Course Learning Competencies and Program Qualifications
# | Program Qualifications / Competencies | Level of Contribution | ||||
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1 | 2 | 3 | 4 | 5 | ||
1 | Adequate knowledge in mathematics, science and subjects specific to the software engineering discipline; the ability to apply theoretical and practical knowledge of these areas to complex engineering problems. | |||||
2 | The ability to identify, define, formulate and solve complex engineering problems; selecting and applying proper analysis and modeling techniques for this purpose. | |||||
3 | The ability to design a complex system, process, device or product under realistic constraints and conditions to meet specific requirements; the ability to apply modern design methods for this purpose. | |||||
4 | The ability to develop, select and utilize modern techniques and tools essential for the analysis and determination of complex problems in software engineering applications; the ability to utilize information technologies effectively. | |||||
5 | The ability to gather data, analyze and interpret results for the investigation of complex engineering problems or research topics specific to the software engineering discipline. | |||||
6 | The ability to work effectively in inter/inner disciplinary teams; ability to work individually. | |||||
7 | Effective oral and written communication skills in Turkish; the ability to write effective reports and comprehend written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |||||
8 | The knowledge of at least one foreign language; the ability to write effective reports and comprehend written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |||||
9 | Recognition of the need for lifelong learning; the ability to access information and follow recent developments in science and technology with continuous self-development | |||||
10 | The ability to behave according to ethical principles, awareness of professional and ethical responsibility. | |||||
11 | Knowledge of the standards utilized in software engineering applications. | |||||
12 | Knowledge on business practices such as project management, risk management and change management. | |||||
13 | Awareness about entrepreneurship, and innovation. | X | ||||
14 | Knowledge on sustainable development. | |||||
15 | Knowledge of the effects of software engineering applications on the universal and social dimensions of health, environment, and safety. | |||||
16 | Awareness of the legal consequences of engineering solutions. | |||||
17 | An ability to apply algorithmic principles, mathematical foundations, and computer science theory in the modeling and design of computer-based systems with the trade-offs involved in design choices. | |||||
18 | The ability to apply engineering approach to the development of software systems by analyzing, designing, implementing, verifying, validating and maintaining software systems. |
ECTS/Workload Table
Activities | Number | Duration (Hours) | Total Workload |
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Course Hours (Including Exam Week: 16 x Total Hours) | 16 | 3 | 48 |
Laboratory | |||
Application | 7 | 2 | 14 |
Special Course Internship | |||
Field Work | |||
Study Hours Out of Class | 8 | 1 | 8 |
Presentation/Seminar Prepration | 1 | 14 | 14 |
Project | |||
Report | |||
Homework Assignments | |||
Quizzes/Studio Critics | |||
Prepration of Midterm Exams/Midterm Jury | |||
Prepration of Final Exams/Final Jury | 1 | 16 | 16 |
Total Workload | 100 |