ECTS - Innovative Visual Narrative

Innovative Visual Narrative (ART285) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Innovative Visual Narrative ART285 Fall and Spring 3 0 0 3 4
Pre-requisite Course(s)
N/A
Course Language English
Course Type Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Lecture, Discussion.
Course Coordinator
Course Lecturer(s)
Course Assistants
Course Objectives This course aims at providing an innovative approach to the utilization of visuals and visual storytelling in design, cognition, personal expression, communication and interaction.
Course Learning Outcomes The students who succeeded in this course;
  • The learner will be able to further develop his / her visual literacy
  • Competency in understanding and interpreting visual and /or artistic styles will be acquired
  • Competency in knowing how an innovative approach can be followed in visual expression will be further developed
  • Competency in conducting research within a timetable and making the necessary adjustments based on the given critical review will be further developed
  • The learner will be able to distinguish when and under which circumstances the visual narrative can be utilized in his / her relative field
Course Content Investigation of the visual narration processes through selected examples;preperation of a research report in line with the selected type of visual narration; information about the effectiveness of the visual material or visual narrative on thinking,decision making and personal communication;evaluation;effects of innovative approaches on visual

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Definition of the Visual Narrative and Innovation: The objective, types, methods of production and the growing need for a more innovative approach for the visual narration of ideas
2 Definition of Image: Types, examples, and methods The Innovative Artist: Definition and the ways of adopting an innovative approach to artwork
3 Still Image / Created images: Manual and/or digital creation of images and/or objects by the utilization of one or a number of the following methods: drawing, painting, grouping, fixing, shaping, constructing, molding and etc.
4 Still Image / Captured images: Analogue and/or digital recording of images through photography, modelling, grouping, processing and etc.
5 Moving Image / Creation of Motion: Manual and/or digital creation of motion through frame by frame recording of images
6 Moving Image / Recording Motion: Analogue and/or digital recording of live action and characters in motion
7 Midterm Examination
8 Components of the Visual Narrative: Point of View and Composition
9 Components of the Visual Narrative: Light, Color and Texture
10 Components of the Visual Narrative: Sound
11 Personal Research Project: Proposal of the Objective and the Content
12 Personal Project: Research and Data Collection
13 Personal Project: 1st Review
14 Personal Project: Revision of the Report
15 Personal Project: Submission of the Report
16 Final exam

Sources

Other Sources 1. Block, B. (2007). The Visual Story: Creating the Visual Structure of Film, TV and Digital Media. Oxford. Focal Press Publishing.
2. Caplin, S., Banks, A. ve Holmes, N. (2003). The Complete Guide to Digital Illustration. East Sussex: Ilex Press
3. Ching, F. D. K. (1989). Drawing: A Creative Process. Wiley Publishing
4. Dahaner, S. (2004). The Complete Guide to Digital 3D Design. East Sussex: Ilex Press.
5. Selby, A. (2009). Animation in Process. Laurence King Publishing.

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 15 10
Laboratory - -
Application 7 10
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments - -
Presentation - -
Project 1 25
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 25
Final Exam/Final Jury 1 30
Toplam 25 100
Percentage of Semester Work 70
Percentage of Final Work 30
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Adequate knowledge in mathematics, science and subjects specific to the software engineering discipline; the ability to apply theoretical and practical knowledge of these areas to complex engineering problems.
2 The ability to identify, define, formulate and solve complex engineering problems; selecting and applying proper analysis and modeling techniques for this purpose.
3 The ability to design a complex system, process, device or product under realistic constraints and conditions to meet specific requirements; the ability to apply modern design methods for this purpose.
4 The ability to develop, select and utilize modern techniques and tools essential for the analysis and determination of complex problems in software engineering applications; the ability to utilize information technologies effectively.
5 The ability to gather data, analyze and interpret results for the investigation of complex engineering problems or research topics specific to the software engineering discipline.
6 The ability to work effectively in inter/inner disciplinary teams; ability to work individually.
7 Effective oral and written communication skills in Turkish; the ability to write effective reports and comprehend written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions.
8 The knowledge of at least one foreign language; the ability to write effective reports and comprehend written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions.
9 Recognition of the need for lifelong learning; the ability to access information and follow recent developments in science and technology with continuous self-development
10 The ability to behave according to ethical principles, awareness of professional and ethical responsibility.
11 Knowledge of the standards utilized in software engineering applications.
12 Knowledge on business practices such as project management, risk management and change management.
13 Awareness about entrepreneurship, and innovation. X
14 Knowledge on sustainable development.
15 Knowledge of the effects of software engineering applications on the universal and social dimensions of health, environment, and safety.
16 Awareness of the legal consequences of engineering solutions.
17 An ability to apply algorithmic principles, mathematical foundations, and computer science theory in the modeling and design of computer-based systems with the trade-offs involved in design choices.
18 The ability to apply engineering approach to the development of software systems by analyzing, designing, implementing, verifying, validating and maintaining software systems.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Laboratory
Application 7 2 14
Special Course Internship
Field Work
Study Hours Out of Class 8 1 8
Presentation/Seminar Prepration 1 14 14
Project
Report
Homework Assignments
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury
Prepration of Final Exams/Final Jury 1 16 16
Total Workload 100