Creative Drama (ART271) Course Detail

Course Name Course Code Season Lecture Hours Application Hours Lab Hours Credit ECTS
Creative Drama ART271 Fall and Spring 3 0 0 3 4
Pre-requisite Course(s)
N/A
Course Language Turkish
Course Type Elective Courses
Course Level Bachelor’s Degree (First Cycle)
Mode of Delivery Face To Face
Learning and Teaching Strategies Discussion, Drill and Practice.
Course Coordinator
Course Lecturer(s)
Course Assistants
Course Objectives Development of the students’ self awareness, explore themselves, increased ability to express themselves, understanding the differences of personal and social differences and problem solving with this approach, socializing, development of skills of harmony, development of their skills on self acceptance, self expression, creativity, multiple intelligence
Course Learning Outcomes The students who succeeded in this course;
  • The student can easily express himself, can develop solutions to problems from different perspectives, can find creative practical solutions. He can focus on himself, his environment and nearby events more precisely. With the developed self awareness, he can realize himself and with his empathy skills, his communication with people and the society is developed.
Course Content Games and exercises designed by Viola Spolin to stimulate action, relation, spontaneity and creativity of individuals in a group setting; techniques such as warming up games, improvisations, roleplay, writing, story telling etc.

Weekly Subjects and Releated Preparation Studies

Week Subjects Preparation
1 Objectives of the course, scope, methods and information on the subjects will be dealt during the course. Introductory applications for the student to understand the method of the course.
2 Applications to let group members get acquainted to the method of the course and each other.
3 Applications to build trust and harmony between each other.
4 Warm up, rhythmic movement games, evaluation.
5 Warm up, focusing games, evaluation.
6 Warm up, sensing games, evaluation.
7 Midterm
8 Warm up, mirror games, evaluation.
9 Warm up, interchange games, evaluation.
10 Warm up, space substance games, evaluation.
11 Warm up, object related games, evaluation.
12 Warm up, where and who games, evaluation.
13 Warm up, individual improvisations, evaluation.
14 Warm up, improvisations on personal conflicts, evaluation.
15 Warm up, improvisations on ethical values, evaluation.
16 Final assessment

Sources

Other Sources 1. Spolin, V. (1999). Improvisation for the Theater: A Handbook of Teaching and Directing Techniques. Evanston: Northwestern University Press.
2. Spolin, V. (1986). Theater games for the classroom: a teacher's handbook Evanston, IL : Northwestern University Press.
3. Spolin, V. (1999). Improvisation for the theater: a handbook of teaching and directing techniques Evanston, Ill. : Northwestern University Press.

Evaluation System

Requirements Number Percentage of Grade
Attendance/Participation 15 10
Laboratory - -
Application 11 40
Field Work - -
Special Course Internship - -
Quizzes/Studio Critics - -
Homework Assignments - -
Presentation - -
Project - -
Report - -
Seminar - -
Midterms Exams/Midterms Jury 1 20
Final Exam/Final Jury 1 30
Toplam 28 100
Percentage of Semester Work 70
Percentage of Final Work 30
Total 100

Course Category

Core Courses X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

The Relation Between Course Learning Competencies and Program Qualifications

# Program Qualifications / Competencies Level of Contribution
1 2 3 4 5
1 Adequate knowledge in mathematics, science and subjects specific to the software engineering discipline; the ability to apply theoretical and practical knowledge of these areas to complex engineering problems.
2 The ability to identify, define, formulate and solve complex engineering problems; selecting and applying proper analysis and modeling techniques for this purpose.
3 The ability to design a complex system, process, device or product under realistic constraints and conditions to meet specific requirements; the ability to apply modern design methods for this purpose.
4 The ability to develop, select and utilize modern techniques and tools essential for the analysis and determination of complex problems in software engineering applications; the ability to utilize information technologies effectively.
5 The ability to gather data, analyze and interpret results for the investigation of complex engineering problems or research topics specific to the software engineering discipline.
6 The ability to work effectively in inter/inner disciplinary teams; ability to work individually.
7 Effective oral and written communication skills in Turkish; the ability to write effective reports and comprehend written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions.
8 The knowledge of at least one foreign language; the ability to write effective reports and comprehend written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. X
9 Recognition of the need for lifelong learning; the ability to access information and follow recent developments in science and technology with continuous self-development
10 The ability to behave according to ethical principles, awareness of professional and ethical responsibility.
11 Knowledge of the standards utilized in software engineering applications.
12 Knowledge on business practices such as project management, risk management and change management.
13 Awareness about entrepreneurship, and innovation.
14 Knowledge on sustainable development.
15 Knowledge of the effects of software engineering applications on the universal and social dimensions of health, environment, and safety.
16 Awareness of the legal consequences of engineering solutions.
17 An ability to apply algorithmic principles, mathematical foundations, and computer science theory in the modeling and design of computer-based systems with the trade-offs involved in design choices.
18 The ability to apply engineering approach to the development of software systems by analyzing, designing, implementing, verifying, validating and maintaining software systems.

ECTS/Workload Table

Activities Number Duration (Hours) Total Workload
Course Hours (Including Exam Week: 16 x Total Hours) 16 3 48
Laboratory
Application 11 2 22
Special Course Internship
Field Work
Study Hours Out of Class 2 5 10
Presentation/Seminar Prepration
Project
Report
Homework Assignments
Quizzes/Studio Critics
Prepration of Midterm Exams/Midterm Jury 1 10 10
Prepration of Final Exams/Final Jury 1 10 10
Total Workload 100