ECTS - 3D Modeling, Animation and Game Design
3D Modeling, Animation and Game Design (SE375) Course Detail
Course Name | Course Code | Season | Lecture Hours | Application Hours | Lab Hours | Credit | ECTS |
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3D Modeling, Animation and Game Design | SE375 | Area Elective | 2 | 2 | 0 | 3 | 5 |
Pre-requisite Course(s) |
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N/A |
Course Language | English |
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Course Type | Technical Elective Courses |
Course Level | Bachelor’s Degree (First Cycle) |
Mode of Delivery | Face To Face |
Learning and Teaching Strategies | Lecture. |
Course Lecturer(s) |
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Course Objectives | The aim of this course is to provide students with technical background and ability to develop 3D modeling and animations, controlled by peripheral computer devices which will be a base for computer game development. |
Course Learning Outcomes |
The students who succeeded in this course;
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Course Content | Introduction to modeling bases, an overview of the design of the model, selection of the appropriate modeling technique; transforming the model into simulation and animation; overview of simulation and physics engine; control of model and animation with peripherals; overview of peripherals; interactive project construction with the selection of appropriate peripherals; 3D modeling for 3D printers; artificial organ design with 3D printers; industrial product design with 3D printers; |
Weekly Subjects and Releated Preparation Studies
Week | Subjects | Preparation |
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1 | Course introduction, description of course, interface description of 3D program. | Installation of the 3D program and performance settings. |
2 | Introduction to polygon modeling, examination of polygon sub-objects and a simple model. | Investigation of expressing physical objects in polygon forms. |
3 | The use of a physics engine with a simple polygon model simulation. Physics engine description. | Transformation of 3D models to rigid bodies, investigation of mass and gravitational forces, and investigation of friction and air resistance phenomena. |
4 | Simulation is transformed into animation. Expression of basic animation concepts. | Examination of the moment of an event under physics forces, investigation of its virtual animation. |
5 | Application of solid model deformation as animation. | Investigating the Morph modify command for rigid body modeling. |
6 | 3D character and 3D environment design for computer games. | Investigation of low polygon game object and environmental design applications. |
7 | Motion capture for computer games and a simple virtual reality application. | Examination of application areas of motion capture. Investigation of virtual glasses. |
8 | (MIDTERM) AN INTERACTIVE ANIMATION DESIGN | |
9 | A simple interactive game with sensors and interactive animation application. | Inspection of distance sensors (ultrasound and infrared). Investigation of arduino microcontroller input-output (GPIO) doors. Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.) |
10 | Introduction of environmental units, introduction of simulation and animations with environmental units. | Search for game controllers, virtual glasses, sensors and microcontrollers (Arduino, PIC Micro, etc.). Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.) |
11 | Artificial organ modeling animation for 3D printer and creation on 3D printer. | Investigation of mechanical hand and robot arm applications as artificial organ. |
12 | Industrial product design for 3D printer, 3D product modeling. | Investigate appropriate industrial products that can be extracted from a 3D printer. |
13 | A simple wearable technology application with 3D printer. | Investigation of wearable technologies, determination of sources. Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.) |
14 | An artistic work with the 3D printer, and it’s Interactive interaction. | Investigation of kinetic sculpture applications. Programming knowledge for microcontroller systems (Processing, C ++, JavaScript etc.) |
15 | Beginning the projects with the determination of the project at the end of the term. | To exchange ideas for projects and to determine resources by searching appropriate areas. |
16 | (FINAL) - With jury - PROJECT PRESENTATION |
Sources
Course Book | 1. Autodesk 3ds Max 2016 Essentials: Autodesk Official Press by Dariush Derakhshani(Author),Randi L. Derakhshani(Author), ISBN : 978-1-119-05976-9, John Wiley & Sons, Inc., Indianapolis, Indiana, 23 Oct 2015 |
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Other Sources | 2. Getting Started with Arduino (Make: Projects), Massimo Manzi (Co-founder of Arduino), ISBN : 978-0-596-15551-3,O’REILLY,2009 |
Evaluation System
Requirements | Number | Percentage of Grade |
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Attendance/Participation | - | - |
Laboratory | - | - |
Application | - | - |
Field Work | - | - |
Special Course Internship | - | - |
Quizzes/Studio Critics | - | - |
Homework Assignments | - | - |
Presentation | - | - |
Project | 1 | 25 |
Report | - | - |
Seminar | - | - |
Midterms Exams/Midterms Jury | 1 | 35 |
Final Exam/Final Jury | 1 | 40 |
Toplam | 3 | 100 |
Percentage of Semester Work | 60 |
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Percentage of Final Work | 40 |
Total | 100 |
Course Category
Core Courses | |
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Major Area Courses | X |
Supportive Courses | |
Media and Managment Skills Courses | |
Transferable Skill Courses |
The Relation Between Course Learning Competencies and Program Qualifications
# | Program Qualifications / Competencies | Level of Contribution | ||||
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1 | 2 | 3 | 4 | 5 | ||
1 | Adequate knowledge in mathematics, science and subjects specific to the software engineering discipline; the ability to apply theoretical and practical knowledge of these areas to complex engineering problems. | |||||
2 | The ability to identify, define, formulate and solve complex engineering problems; selecting and applying proper analysis and modeling techniques for this purpose. | |||||
3 | The ability to design a complex system, process, device or product under realistic constraints and conditions to meet specific requirements; the ability to apply modern design methods for this purpose. | |||||
4 | The ability to develop, select and utilize modern techniques and tools essential for the analysis and determination of complex problems in software engineering applications; the ability to utilize information technologies effectively. | |||||
5 | The ability to gather data, analyze and interpret results for the investigation of complex engineering problems or research topics specific to the software engineering discipline. | |||||
6 | The ability to work effectively in inter/inner disciplinary teams; ability to work individually. | X | ||||
7 | Effective oral and written communication skills in Turkish; the ability to write effective reports and comprehend written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |||||
8 | The knowledge of at least one foreign language; the ability to write effective reports and comprehend written reports, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. | |||||
9 | Recognition of the need for lifelong learning; the ability to access information and follow recent developments in science and technology with continuous self-development | |||||
10 | The ability to behave according to ethical principles, awareness of professional and ethical responsibility. | |||||
11 | Knowledge of the standards utilized in software engineering applications. | |||||
12 | Knowledge on business practices such as project management, risk management and change management. | |||||
13 | Awareness about entrepreneurship, and innovation. | |||||
14 | Knowledge on sustainable development. | |||||
15 | Knowledge of the effects of software engineering applications on the universal and social dimensions of health, environment, and safety. | |||||
16 | Awareness of the legal consequences of engineering solutions. | |||||
17 | An ability to apply algorithmic principles, mathematical foundations, and computer science theory in the modeling and design of computer-based systems with the trade-offs involved in design choices. | X | ||||
18 | The ability to apply engineering approach to the development of software systems by analyzing, designing, implementing, verifying, validating and maintaining software systems. | X |
ECTS/Workload Table
Activities | Number | Duration (Hours) | Total Workload |
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Course Hours (Including Exam Week: 16 x Total Hours) | 16 | 3 | 48 |
Laboratory | |||
Application | |||
Special Course Internship | |||
Field Work | |||
Study Hours Out of Class | 12 | 2 | 24 |
Presentation/Seminar Prepration | |||
Project | 4 | 5 | 20 |
Report | |||
Homework Assignments | |||
Quizzes/Studio Critics | |||
Prepration of Midterm Exams/Midterm Jury | 1 | 15 | 15 |
Prepration of Final Exams/Final Jury | 1 | 20 | 20 |
Total Workload | 127 |